is a game developer focused on helping people have fun.
His game development career started in 2008, when he began releasing Xbox 360 games as
and he has worked on many personal, professional, and volunteer projects since.
you can learn about his projects, work, and experience.
- Game & App Development
- 2015 to Present
Working at a small App studio, developed Slots Champion
and Boxy Boarder
using Unity 3D
. Develop and maintain a
Universal Windows Platform (UWP)
version of the company's flagship App,
, for desktop, mobile, and Xbox One.
- Independent Game Production
- 2008 to Present
(See Below: Game Development)
Developed 10 commercial titles for Xbox 360, 2008-2013.
In 2014, secured funding on Kickstarter for an online RPG-Shooter, Super Dwarf Madness.
Released first mobile game, Drinkards, on Google Play and Amazon in 2015.
Presented at game conventions in D.C., Baltimore, Seattle, and Boston.
Hired as contractor on interactive entertainment projects, including an
online highscore table for an iOS and Android pinball app,
a QR-Code registration app for tablets, and
a re-skin of a digital celebrity autograph app.
Developing an RPG-Shooter
, based on the mechanics of an earlier
Xbox 360 title,
Teams of players lead their Dwarf-avatars through procedurally-generated
fighting the zombie army sent by the gold-hungry
Summoner. Supports combined online co-op
modes to encourage group play.
This is more than just a mobile version of my Xbox 360 game, Drinkards
An unlimited number of players
connect over the internet, to play an online drinking game
together. Take turns drawing
'kards with written drinking rules
, and compete in Sobriety Tests
to get the
lowest BAC. The game is ad-supported, with in-app purchases to come in 2016.
Developed to promote our S.D.M. Kickstarter campaign, this
element. It can be played with Keyboard, Mouse, or Gamepad on a computer,
and it supports three separate tilt- and touch- based control styles when
played in a mobile browser.
The second of three Xbox 360
Drinkards games, D.B.P. was the most ambitious -
and successful - title by The Unallied. Play Beer Pong with
simlated 3D physics against
the CPU, or try to climb the one-player Streak Mode's
Global Highscores. Customize the House Rules in
local multiplayer matches,
or compete against anyone in the world with
This exploration of stereoscopic (dual-image) 3D is designed
to deliver eye-popping 3D visuals. Works on 3D-TVs, or on standard
screens with the use of Red/Cyan glasses. One or two Players volley
balls down a corridor, trying to break the blocks within. The 3D-enhanced
sense of depth improves a player's ability to track and hit the balls.
Developed ten commercial titles for Xbox 360 Indie Games
marketplace, and created
to promote these and related game projects.
In 2013, completed this online challenge by finishing a new
game in every month of the year
. Submissions included Xbox 360 releases as well as
free HTML5 games for browser and mobile - games like
"90 Seconds to the End of the Universe"
University of Pittsburgh
- Bachelor of Science in Computer Science.
(April 2009, 3.26 G.P.A.)
- Brodmann-Area Volume Renderer
Summer 2010, directed under
Produced a volume renderer that highlights the Brodmann Areas in
the human brain, using 3D scan data. See the results in the linked video.
Modelled an indoor evacuation system using QR Codes,
tested as a directed scavenger hunt. Our
was included in the
MobiDE 2009 conference.