2111 Jefferson Davis Hwy #415N,
Arlington VA, 22202

Callen Shaw

is a game developer focused on helping people have fun. In 2008, he began releasing Xbox 360 games as The Unallied, and now works on the Kickstarter-funded Super Dwarf Madness and other projects. At callen.me you can learn about his projects, work, and experience.

Employment History

Working at a small App studio, developed Slots Champion and Boxy Boarder using Unity 3D. Develop and maintain a Universal Windows Platform (UWP) version of the company's flagship App, White Noise, for desktop, mobile, and Xbox One.
Developed 10 commercial titles for Xbox 360, 2008-2013. In 2014, secured funding on Kickstarter for an online RPG-Shooter, Super Dwarf Madness. Released first mobile game, Drinkards, on Google Play and Amazon in 2015. Presented at game conventions in D.C., Baltimore, Seattle, and Boston.
Hired as contractor on interactive entertainment projects, including an online highscore table for an iOS and Android pinball app, a QR-Code registration app for tablets, and a re-skin of a digital celebrity autograph app.

Game Development

Featured Projects

Developing an RPG-Shooter, based on the mechanics of an earlier Xbox 360 title, Dwarf Madness. Teams of players lead their Dwarf-avatars through procedurally-generated caves, fighting the zombie army sent by the gold-hungry Summoner. Supports combined online co-op and splitscreen modes to encourage group play.
This is more than just a mobile version of my Xbox 360 game, Drinkards. An unlimited number of players can connect over the internet, to play an online drinking game together. Take turns drawing 'kards with written drinking rules, and compete in Sobriety Tests to get the lowest BAC. The game is ad-supported, with in-app purchases to come in 2016.
Developed to promote our S.D.M. Kickstarter campaign, this game is programmed entirely in native JavaScript using just the <canvas> element. It can be played with Keyboard, Mouse, or Gamepad on a computer, and it supports three separate tilt- and touch- based control styles when played in a mobile browser.
The second of three Xbox 360 Drinkards games, D.B.P. was the most ambitious - and successful - title by The Unallied. Play Beer Pong with simlated 3D physics against the CPU, or try to climb the one-player Streak Mode's Global Highscores. Customize the House Rules in local multiplayer matches, or compete against anyone in the world with online multiplayer.
This exploration of stereoscopic (dual-image) 3D is designed to deliver eye-popping 3D visuals. Works on 3D-TVs, or on standard screens with the use of Red/Cyan glasses. One or two Players volley balls down a corridor, trying to break the blocks within. The 3D-enhanced sense of depth improves a player's ability to track and hit the balls.

Other Projects

Developed ten commercial titles for Xbox 360 Indie Games marketplace, and created theunallied.com to promote these and related game projects.
In 2013, completed this online challenge by finishing a new game in every month of the year. Submissions included Xbox 360 releases as well as free HTML5 games for browser and mobile - games like "90 Seconds to the End of the Universe" .


University of Pittsburgh - Bachelor of Science in Computer Science. (April 2009, 3.26 G.P.A.)

brain sample brain-sample.wmv

Research Projects

Produced a volume renderer that highlights the Brodmann Areas in the human brain, using 3D scan data. See the results in the linked video.
Modelled an indoor evacuation system using QR Codes, tested as a directed scavenger hunt. Our research was included in the MobiDE 2009 conference.