is a game developer focused on helping people have fun.
In 2008, he began releasing Xbox 360 games as The Unallied, and now builds
mobile, VR, and other games as callenshaw indiegames
you can learn about his projects, work, and experience.
- Game & App Development
- 2017 to present
- Media Rez
As a serious-games and health technology developer, built the Kinect-powered
for relapse prevention,
as well as projects for mobile, VR, and Amazon Alexa
, which are awaiting clinical trials.
- Game & App Development
- 2015 to 2017
Developed Slots Champion
and Boxy Boarder
using Unity 3D
. Built a
Universal Windows Platform (UWP)
version of the company's flagship App,
, for desktop, mobile, and Xbox One.
Released VR Party Club
in Steam Early Access in 2018.
Released mobile version of Drinkards
on Google Play in 2015.
Developed 10 commercial titles
for Xbox 360, 2008-2013.
Presented games at conventions in D.C., Baltimore, Seattle, and Boston.
Hired as contractor on interactive entertainment projects, including an
online highscore table for an iOS and Android pinball app,
a QR-Code registration app for tablets, and
a re-skin of a digital celebrity autograph app.
Developed over a dozen VR minigames and tied them together with a board game taking inspiration
from Mario Party. The game has won multiple awards, and been shown at conventions to over 1,000
players. The COVID-19 pandemic changed development plans, however, from pass-and-play local multiplayer,
to online multiplayer (in development).
This reboot of The Unallied's Xbox 360 game, Drinkards, allows
an unlimited number of players to connect over the internet and
play an online drinking game together. Take turns drawing
'kards with written drinking rules, and compete in Sobriety Tests to get the
Developed to promote a Kickstarter campaign, this
element. It can be played with Keyboard, Mouse, or Gamepad on a computer,
and it supports three separate tilt- and touch- based control styles when
played in a mobile browser.
The second of three Xbox 360
Drinkards games, D.B.P. was the most ambitious -
and successful - title by The Unallied. Play Beer Pong with
simlated 3D physics against
the CPU, or try to climb the one-player Streak Mode's
Global Highscores. Customize the House Rules in
local multiplayer matches,
or compete against anyone in the world with
This exploration of stereoscopic (dual-image) 3D is designed
to deliver eye-popping 3D visuals. Works on 3D-TVs, or on standard
screens with the use of Red/Cyan glasses. One or two Players volley
balls down a corridor, trying to break the blocks within. The 3D-enhanced
sense of depth improves a player's ability to track and hit the balls.
Developed ten commercial titles for Xbox 360 Indie Games
marketplace, and created
to promote these and related game projects.
In 2013, completed this online challenge by finishing a new
game in every month of the year
. Submissions included Xbox 360 releases as well as
free HTML5 games for browser and mobile - games like
"90 Seconds to the End of the Universe"
University of Pittsburgh
- Bachelor of Science in Computer Science.
- Brodmann-Area Volume Renderer
Summer 2010, directed under
Produced a volume renderer that highlights the Brodmann Areas in
the human brain, using 3D scan data. See the results in the linked video.
Modelled an indoor evacuation system using QR Codes,
tested as a directed scavenger hunt. Our
was included in the
MobiDE 2009 conference.