Callen Shaw
is a game developer focused on helping people have fun.
In 2008, he began releasing Xbox 360 games as The Unallied, and now builds
mobile, VR, and other games as
callenshaw indiegames.
At
callen.me
you can learn about his projects, work, and experience.
Game Development
Featured Projects
Developed over a dozen VR minigames and tied them together with a board game taking inspiration
from Mario Party. The game has won multiple awards, and been shown at conventions to over 1,000
players. The COVID-19 pandemic changed development plans, however, from pass-and-play local multiplayer,
to online multiplayer (in development).
This reboot of The Unallied's Xbox 360 game, Drinkards, allows
an unlimited number of players to connect over the internet and
play an online drinking game together. Take turns drawing
'kards with written drinking rules, and compete in Sobriety Tests to get the
lowest BAC.
Developed to promote a Kickstarter campaign, this
game is programmed entirely in native JavaScript using just the
<canvas>
element. It can be played with Keyboard, Mouse, or Gamepad on a computer,
and it supports three separate tilt- and touch- based control styles when
played in a mobile browser.
The second of three Xbox 360
Drinkards games, D.B.P. was the most ambitious -
and successful - title by The Unallied. Play Beer Pong with
simlated 3D physics against
the CPU, or try to climb the one-player Streak Mode's
Global Highscores. Customize the House Rules in
local multiplayer matches,
or compete against anyone in the world with
online multiplayer.
This exploration of stereoscopic (dual-image) 3D is designed
to deliver eye-popping 3D visuals. Works on 3D-TVs, or on standard
screens with the use of Red/Cyan glasses. One or two Players volley
balls down a corridor, trying to break the blocks within. The 3D-enhanced
sense of depth improves a player's ability to track and hit the balls.
Other Projects
Developed ten commercial titles for Xbox 360 Indie Games
marketplace, and created
theunallied.com
to promote these and related game projects. The site was taken offline
long after the closure of the marketplace, due to insecurity in Drupal.
In 2013, completed this online challenge by finishing
a new
game in every month of the year. Submissions included Xbox 360 releases as well as
free HTML5 games for browser and mobile - games like
"90 Seconds to the End of the Universe"
.